I'm currently doing this with a bloated network of attribCopy and point sops. Surely there's a better way. I need to compute the average of $VX of the same point across n number of frames. I've looked at pointavg(), but it averages an attribute across all points in the same geometry. Coming from Maya/MEL, I just want to write a loop. What's the best approach in Houdini?
Thank you for any tips.
Average a point attrib across multiple frames?
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- grhart
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- Alejandro Echeverry
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Hi!!
You can use CHOP's; Import the point attribute as animated, then just compute the min and max attribute channel value with a math chop and then fit the range or average the value.
You can use CHOP's; Import the point attribute as animated, then just compute the min and max attribute channel value with a math chop and then fit the range or average the value.
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