I'm trying to create a realistic blood splat effect using either particle fluids or POPS, but can't seem to get a good result. FLIP with ground collisions is too splashy & ditching the collision and using a wet map technique just seems to get me blobby results.
I'm trying to get something with spots of blood, streaks, smears, etc (like the 2d texture shown) but can't figure out how to do it with this about of detail. Any ideas?
Realistic Blood Splat ...3175 0 0
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