Hi there~ I just tested surface erosion using levelset in houdini. All of the detailed methods are in Daniel P.Ferreira's technical demonstration. wonderslime.com/
Hi all, could someone explain what exactly level set are out of interest ? As this looks like a sop solver effect transferring attributes to create erosion, wondered if I'm missing something.
Lyonz So basically Signed Distance Fields are layers of the same volume ? aka level sets
Nope. SDF is a volume telling how far from the nearest surface you are at any point in space. Subtracting/adding from the value gets you a new parallel surface which is inside/outside the original surface - pretty handy for erosion-type effects.