i got this wierd problem,
i created a hand and the bones as well,apply capture geometry.
i checked it (capture region etc.) before try to animate the hand, looked fine. then when i move the bone , the hand followed the bone properly. i saved the file. nothing's wrong so far…
here's the problem: when reopen that file, the bones were in last position/state just before i saved it (the state after i modified/animated them) BUT the hand geometry was back to rest position. And when i checked, the capture region was destroyed/changed, so i have to rebuild it again (fortunatelly i have the backup of unanimated one)
tried to do it many times but never got it worked…
how can this happen?
anyone know this issue?
fyi:
the hand geo was created using my own object type.
if i test it with other geo(example : tube etc.) , it's just fine.
does it have something to do with non build-in obj type?
clay~
wierd problem after capturing geometry
2896 1 1- clay
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- Henster
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Hi clay,
I started characters just a few months ago and hit the same problem.
You need keyframes for all joints at frame 0 in the rest position. If you have any Nulls parented then make sure these have a keyframe at frame 0 as well ( thats what got me! ).
http://www.sidefx.com/forum/viewtopic.php?t=2303&highlight= [sidefx.com]
I started characters just a few months ago and hit the same problem.
You need keyframes for all joints at frame 0 in the rest position. If you have any Nulls parented then make sure these have a keyframe at frame 0 as well ( thats what got me! ).
http://www.sidefx.com/forum/viewtopic.php?t=2303&highlight= [sidefx.com]
Henster
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