2 sided shader is odd
3011 2 1- Henster
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- dobe
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- 11 posts
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Hello, Henster
I think i've got it:
First: Maybe there are to many polygons,so you have to delete the
Non-four-point polygons
Second: In the vex surface builder you have to tell the Two-Sided-op,
where is the front face (take front face op)
and from the global variables op pipe out from “p” (surface
position) into “N” the surface normal input of the front face op.
Maybe there is a better way, but it works.
I hope this helps.
I think i've got it:
First: Maybe there are to many polygons,so you have to delete the
Non-four-point polygons
Second: In the vex surface builder you have to tell the Two-Sided-op,
where is the front face (take front face op)
and from the global variables op pipe out from “p” (surface
position) into “N” the surface normal input of the front face op.
Maybe there is a better way, but it works.
I hope this helps.
- Henster
- Member
- 196 posts
- Joined: July 2005
- Offline
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