Hi Everyone,
I have tried to apply the default VEX glass shader to a sphere with a constant shaded grid in the background. When the scene is rendered, the glass shader appears as a dotted surface. What am i doing wrong? what should i do to achieve a waterdrop like shader?
Any help will be welcome!
thanks
Help using Vex glass shader
4698 6 1- muigoan
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- edward
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- muigoan
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Here is a screen copy of the test scene:
http://hgtai.free.fr/vex_glass.jpg [hgtai.free.fr]
The background colour is just a constant shader applied to a grid surface.
You can see the settings of the glass shader. I can't get rid of the dots like when rendering no matter how i tweak the ray bias or refraction index parameter…
I really don't know what to do… Any clue?
Thanks for your help
http://hgtai.free.fr/vex_glass.jpg [hgtai.free.fr]
The background colour is just a constant shader applied to a grid surface.
You can see the settings of the glass shader. I can't get rid of the dots like when rendering no matter how i tweak the ray bias or refraction index parameter…
I really don't know what to do… Any clue?
Thanks for your help
- wolfwood
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- edward
- Member
- 7710 posts
- Joined: July 2005
- Online
- wolfwood
- Member
- 4256 posts
- Joined: July 2005
- Offline
- muigoan
- Member
- 19 posts
- Joined: July 2005
- Offline
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