I'v been struggling with this for a while, some one on here helped me get past some issues earlier but iv come to a problem i can't seem to figure out. i have a scene with multiple animated objects, im stamping these objects onto particles born from a collision and using the Hittime to timeshift the individual animations so they start playing at the time of impact. This all works but when i use the stamp expression in the switch node to get alternating animations at each point it will work for the first few hits perfectly but when the 3rd or 4th particle hit the timeshit on them doesn't work and everything starts jumping around in their animations individual timelines. I hope this all makes sence. If any one would be willing to take a look at the scene and see what im missing that would be great. i'v tried it with my proper geo animations and with basic primitives and its the same. Thanks
-Nick
Also the rand im using in the switch only seems to return 2 different values out of the 4 i have input?
Copy Stamping w/ Timeshift and Switch node stamping issue
7212 6 1- nikmolson
- Member
- 54 posts
- Joined: Dec. 2011
- Offline
- asnowcappedromance
- Member
- 512 posts
- Joined: July 2009
- Offline
I might be mistaken, but to me it looks like a glitch in the matrix. Your stamp expression is correct and you don't kill particles so your point count doesn't change. I don't know why, but particle #3 hits the ground at frame 196 and at frame 197 its hittime*$FPS changes to -24. Don't really have an explanation for this.
Any other opinions on this ?
best,
Manuel
Any other opinions on this ?
best,
Manuel
- nikmolson
- Member
- 54 posts
- Joined: Dec. 2011
- Offline
- asnowcappedromance
- Member
- 512 posts
- Joined: July 2009
- Offline
- circusmonkey
- Member
- 2624 posts
- Joined: Aug. 2006
- Offline
- nikmolson
- Member
- 54 posts
- Joined: Dec. 2011
- Offline
- sadhu
- Member
- 112 posts
- Joined: Feb. 2010
- Offline
-
- Quick Links