problem with blowing image away tutorial

   2604   4   1
User Avatar
Member
172 posts
Joined: March 2012
Offline
so i started that tutorial
http://www.sidefx.com/index.php?option=com_content&task=view&id=1423&Itemid=132 [sidefx.com]
i just added the picture and when i hit play, the particles appear extremely slowly , it takes ages to cook one frame, i didn't change any parameters

my PC has 2 xeon 3.06 6 cores cpu
gtx580 3gb

so i doubt my computer is at fault, especially that in the tutorial it goes pretty fast for the first frames he simulate

if anyone has an idea why this is happening plz answer

thank you

Sam

Attachments:
tutorial.hipnc (65.9 KB)

User Avatar
Member
696 posts
Joined: March 2009
Offline
Hi,

I haven't seen the tutorial, but your point SOP, where it is, is causing to be evaluated every frame and since your image is static you don't really need that to happen.
Move to point SOP in between the object merge and the popnet, add a scatter SOP between the object merge and the point SOP, and inside the popnet you can change the source method from “surface” to “points random”.

This should help ya

Attachments:
tutorial_100.hipnc (64.2 KB)

Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
User Avatar
Member
172 posts
Joined: March 2012
Offline
thank you for taking the time unfortunately it isn't what i am looking for.
also i found out was is wrong
if i import an image and use the pic() function, it takes ages to cook
but if i use the tex() function and take a file from the hard disk, it goes extremely fast

probably a bug or something

thank you anyway

sam
User Avatar
Member
190 posts
Joined: April 2009
Offline
Another easy way to use an image to give color to particles is attached. No need for expressions in this one.

Attachments:
image_to_particles.hip (72.7 KB)

User Avatar
Member
172 posts
Joined: March 2012
Offline
i notice it cooks extremely fast as well

thank you very much
  • Quick Links