Using point velocities to move fluids
3529 2 1- NFX
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So I am playing around with using houdini to force smoke to take on shapes and flow where directed. While I think I have figured out how to control shape to a large extent by controlling the temperature and diffusion I keep getting wierd results when I try to use custom velocity fields to control the movement. In this case I want the velocity field to be blasting the smoke at a pretty high velocity, however I can never seem to get the smoke moving any faster then normal. Also if I set the velocity fields to copy in the simulation the smoke does not seem to move. Any ideas what I'm doing wrong?
- tamte
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- NFX
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