If I create a VEX shader in VOPS, and create a Global Variables node, and connect Pz to something such as say, the Af on the Output node, houdini crashes.
Any time I try to connect the Pz value from the Global Variables node to something else, it crashes.
Is this a bug? Or am I doing something horribly wrong here?
(This is all in an attempt to generate a greyscale image showing the Z-depth of the scene geometry, with white/black being tied to the camera's Near & Far settings)
Pz global variable in VOPS
4591 6 1- 911Operator
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Yes, I forgot to mention:
Houdini version: 5.5.52
OS: Linux of the Debian flavour, V3.2
It only crashes if Pz is attached to something that is attached to the Output node.
Such as, grabbing Pz, connecting it to all 3 inputs of a Float to Vector node, and connecting that Vector output to the Cf Output node.
Houdini version: 5.5.52
OS: Linux of the Debian flavour, V3.2
It only crashes if Pz is attached to something that is attached to the Output node.
Such as, grabbing Pz, connecting it to all 3 inputs of a Float to Vector node, and connecting that Vector output to the Cf Output node.
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