How would you create a VEX Clay shader inside SHOP Network?

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How would you create a VEX Clay shader inside SHOP Network?

Is there other way to create it other than choosing from the tab-key menu since I don't see it in the list?

Please let me know, thanks!
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it's hidden, because it is old and deprecated

if for any reason you want to use it just type this into textport
opunhide Shop v_clay
and you should now see it in shop tab menu
Tomas Slancik
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Method Studios, NY
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Thanks, Tomas!

I looked everywhere I could because I never want to bother you guys with this kind of 101 question but I just couldn't find any….or I just don't know how to look.

You mention that it's old so I assume the workflow for getting this and some other shaders is not longer suggested…. Then could you also tell me how you would create such shader as in the latest work flow?

Thanks again!

Sincerely,

David
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it is better to use Clay shader from Material Palette (especially if you are using PBR)
or any shader based on new Surface Model VOP, which will use multiple importance sampling and support AOVs among other stuff and it's easier to customize since it's a VOP network
Tomas Slancik
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Method Studios, NY
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I do find Clay in Material Palette and have assigned it to my objects without problem but never thought they are the “same” thing now! Thanks for pointing out!

Sincerely,

David
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