Hi,
Apparently there is a new method Nvidia developed for generating gpu accelerated fluid sims. Position based dynamics fluids. Is there any chance we are going to see this in Houdini?
Nvidia position based dynamics fluids
4403 3 2- v78t
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- cklosters
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Hi there,
Quick remark, when you ask for something in particular based on a new technology, it's nice to include a reference:
http://mmacklin.com/pbf_sig_preprint.pdf [mmacklin.com] (paper)
Next to that I have to say that it looks very promising.
Quick remark, when you ask for something in particular based on a new technology, it's nice to include a reference:
http://mmacklin.com/pbf_sig_preprint.pdf [mmacklin.com] (paper)
Next to that I have to say that it looks very promising.
Senior Technical Artist Guerrilla Games
- vleermeneer
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- Darric
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Here's a video, running in real time on a GTX 580:
https://www.youtube.com/watch?v=6WZZARzpckw [youtube.com]
https://www.youtube.com/watch?v=6WZZARzpckw [youtube.com]
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