how to create Maya's Goal without creep

   3526   3   0
User Avatar
Member
102 posts
Joined: March 2013
Offline
Hello everyone
I want to create an effect just like Maya's Goal and control position by uv.
creep is a good idea but I wish a way can do outside of POP, so I'm wonder can VOPSOP do it or other node can?
thank you : )
User Avatar
Member
8796 posts
Joined: July 2007
Offline
there is Creep SOP as well which can do that
or if you want VOPs then Primitive Attribute VOP does that
Tomas Slancik
FX Supervisor
Method Studios, NY
User Avatar
Member
102 posts
Joined: March 2013
Offline
thank your Tamte
User Avatar
Member
102 posts
Joined: March 2013
Offline
sorry for question this issue again.
Primitive Attribute VOP is like use “primitive uv” to find position. can we use “texture uv” instead?
I up a scene file. in this case the particle should look a array on whole surface not only on the polygon which primitive number is “0”.

Attachments:
goaluv.jpg (59.3 KB)
goalUVTest.hip (118.9 KB)

  • Quick Links