Hello everyone I want to create an effect just like Maya's Goal and control position by uv. creep is a good idea but I wish a way can do outside of POP, so I'm wonder can VOPSOP do it or other node can? thank you : )
sorry for question this issue again. Primitive Attribute VOP is like use “primitive uv” to find position. can we use “texture uv” instead? I up a scene file. in this case the particle should look a array on whole surface not only on the polygon which primitive number is “0”.