INSTANCE COLLISION ????

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:? hi guys , im new in houdini, i need to instace (or replicate) object flying , on colling , is like more than 80 objects, and i want that this dont penetrate ech other and have to collide with some things and self collide too base in the
instance shape, PLS how i can work this ????
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RBDPointObject is what you need my friend,

http://www.sidefx.com/docs/houdini12.5/nodes/dop/rbdpointobject [sidefx.com]

does basically that.. instances your geometry into the given points and treat them as a rbds. The examples at the end of the help page are pretty good to understand how to use it
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Yes ,the best way is to use RBDPointObject.

But if you wanna make a very big project with too many instance or pieces (for example with 1000 pieces !) like Flocking Systems ,so you can use particles system !

Becasue you are new in the Houdini , I made a simple project about that for you and Of course I put good explanation of it's workflow in this poject.

I hope that you will enjoy it

Attachments:
InstanceCollision.hip (164.2 KB)

https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
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