Hi guys,
Nicolas here, I have a couple of questions related to game development pipeline
Currently I'm using custom and auto-rig options in Softimage combined with Facerobot, in order to have a full game character ready to be exported into Unity or UDK
For both engines I'm exporting in FBX or using ( for UDK ) the ActorX exporter ( .ASE )
I'm quite happy to see that there is an auto-rig tool with Houdini and I saw the video ( not all of them ) related to the Houdini engine combined with Maya and Unity, they're quite amazing
Reading the online docs I can see that FBX export for particle is not supported ( nor in the other package as far as I know ) and from what I understood character animation baking and export into FBX work fine with both Unity and UDK.
Can you confirm that?
Also I would like to ask if you have any plans to support/extend the Houdini engine ( that right now is being developed for Unity ) also for UDK and Cryengine.
That would kick every other package ass if you'll develop something like that
Cheers
Nicolas