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maxpayne
Hello all. I'm trying to do smoke effect. I've got some result and I noticed that the smoke has bugs. There are “lines” in the smoke. It seems that the smoke move in voxels only to horizontal direction. Does anybody know what it is ?
Thanks.
eetu
I've seen that stuff too. I haven't had the time to methodically chase the culprit, but my gut feeling is that it's some of the shaping operators in pyro, particularly I have my eyes on sharpening.
Sadjad Rabiee
I should check your project ,I should know about your parameters and setup ,Sometimes that's because Pyro parameters and sometimes that's because Render setting ,for example sometimes we have some noise and unwanted event on the Pyro that they solved with Raytracing Engine !

So upload a simple example about your project if you can :?
Constantine Petrov
To me it looks like an effect of Disturbance.
maxpayne
Here is a settings of the solver. I found a video with comparing parameters. https://www.youtube.com/watch?v=qwGshtSQuxY [youtube.com]. There are a lot of the same bugs when he is comparing disturnace parameters. But disturbance is off in my case.
Constantine Petrov
Huh, so it's neither Disturbance nor Sharpening. Maybe Confinement then?
maxpayne
Probably. I should check this out.
eetu
Please do, we'd all appreciate it if you found out the culprit

Btw, are you solving with OpenCL active?
maxpayne
Open Cl is disabled. I think that the reason in the fluid engine.
maxpayne
I tried to disable Confinement parameter. It didn't help.
eetu
Sharpening is using the Gas Reduce Local DOP, which works on a cubical subvolume, and that could introduce axis-aligned artifacts - I presume.

“ The neighbourhood regions are always cubic in shape, despite the term radius being used. ”


http://www.sidefx.com/docs/houdini13.0/nodes/dop/gasreducelocal [sidefx.com]
maxpayne
Yeah but sharpening is off
xukca
Last summer, when I was exploring pyro2.0 I encoutered the same issue. There was a fix suggestions in THIS http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=133337&highlight=#133337 [sidefx.com] thread, but I still couldnt resolve the issue. I must try again turning off the shaping tab, when I have some free time…
maxpayne
Hi xukca. It seem that you had problem with a banding. It's a bit another thing.
Skybar
Hmm I seem to have the same problem as well. No idea what is causing it. Everything except Dissipation under the Shape tab is turned off.
Neil78
Me too - never worked out the problem…. - although I found with motion blur, DoF, and a lens convolve in Nuke, most of that stuff dissapears.
xukca
maxpayne
Hi xukca. It seem that you had problem with a banding. It's a bit another thing.

Thanks for the replay maxpayne! If this is really a banding issue, what would be a propper solution? I could try playing with the color gradients a bit, but I somehow doubt this alone will fix the problem… Is the only viable option to introduce noise/dither and blur to the image in post as Neil78 suggested?
eetu
xukca
maxpayne
Hi xukca. It seem that you had problem with a banding. It's a bit another thing.

Thanks for the replay maxpayne! If this is really a banding issue, what would be a propper solution? I could try playing with the color gradients a bit, but I somehow doubt this alone will fix the problem… Is the only viable option to introduce noise/dither and blur to the image in post as Neil78 suggested?

Did you try changing your volume filter from Box to Gaussian, and maybe increasing the size a little bit from 1.0?
(OBJnode ->Render->Shading->Volume Filter)
johner
Sometimes MacCormack advection can cause minor artifacts, so it might be worth trying BFECC advection for density and velocity. It's a bit more expensive but less prone to artifacts. (Advanced | Advection tab)
maxpayne
I tried this. Everything the same. no differents.
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