this somehow created a new picture for me - pls see the presto - animation part
(the lower right video)
What I really like in this demo is the elegance of bones/handles display (it somehow reminds me new modo bones). Technicalities of a rig should look exactly Like that, the least possible disturbance for an artist, easy to grab and easy to dismiss.
Me to. I really like the way how artist can grab part of the body (controller) and animate that. (Instead of old curve controllers floating in space).
Fast fur visualisation and light/shadow preview is also great plus.
I have been using mesh pieces for character control and always found it was incredibly better to use although more complex to create due to the need for careful slicing.
I am keen to test it in Houdini as soon as I have a moment.