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jerry7
Hi,
I want a unwrap uv for sticky ,and second uv for rendering.
In SI you can create multiple uv projections for same object. How to do this in houdini?

Thanks!
sanostol
add a layersop before adding a texure sop, there You can specify a layer. for example setting it to layer 2 all uvs get a 2, and so You can grab it in shading context and sticky by accessing uv2
jerry7
Thanks sanostol !
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