I know Houdini is whole procedural. Ok.
But … what about operations with transformations. ICE has special nodes to do that. Node Editor in Maya also.
Houdini can do this inside VOPSOP with points but can not do that with objects. Let's look
examples
http://www.youtube.com/watch?v=bYrUTDcHSRI [youtube.com]
http://www.youtube.com/watch?v=fDPnunQtvjA [youtube.com]
http://www.youtube.com/watch?v=YklwlLcZNJg [youtube.com]
about matrix
http://www.youtube.com/watch?v=Z2EDqQto_hI [youtube.com]
my question is - can I build network math matix transformation objects? I asked that houdini users ( they did VFX to russian film - Stalingrad and I think they have greate skill in Houdini) They said me - Pyton Op only can do it and maybe I can do it inside vopsop using tricks. Is that realy?