Hi!
You are all very welcome to contribute to qLib, there are some guidelines to make quality tools and be published in qLib, also there is a google group for the discussion of the tools.
Just follow my signature if You are interested.
buki
Hi!
You are all very welcome to contribute to qLib, there are some guidelines to make quality tools and be published in qLib, also there is a google group for the discussion of the tools.
Just follow my signature if You are interested.
sekow
just want to add that i feel very comfortable in vop sops.
the closest location functionality was the only thing so far I could not figure out right out of the box.
what could help is to translate popular tasks done inside ice trees into vop sops: reading color values from a second object, modulated by distance for instance
takita
One thing I've missed a lot is the “UV to Location” node that works on nurbs curves and surfaces which lets you feed in a u or v coordinate (or array of coordinates) and evaluate the curve (say, to get P, Normal, and Tangent) at that parametric location.