volume sample & pcopen in rendering time

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can I use “volume sample” or “pcopen” to coloring mesh in rendering time?
it's seen work in VOPSOP but not in SHOP. I set the same network in SHOP and the render result is black…
any idea is appreciate!

p.s.
I don't want vertex color because there is no enough point on my mesh so I need sampling with surface position.

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volume_color.hip (274.9 KB)

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You can, but the volumes and/or point clouds have to be on disk. You will also generally have to transform (transform from say camera space to object space) the position into the space of the volume or point cloud.
Ian Farnsworth
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wow~ thank you Ian! now it both work : )
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