Hello!
I'm doing some rendering of a character and I'm encoutering some issues when using both SubSurface and Displacement maps I the render looks totally wrong. the attached jpgs show the problem, which is faster than explain.
another problem I have is when I try and use Normal Maps, if enabled I get a flat “toon like” shading.
both Displacement and Normal Maps are from ZBrush.
any insight is really welcome!
using H13.0.400
MantraShader issue with displacement and normal maps
1869 0 2- VisualCortexLab
- Member
- 509 posts
- Joined: July 2005
- Offline
-
- Quick Links