Hi,
learning Houdini, so bare with me please…
I'm trying to glue pieces of a fractured box onto a stactic rbd. I have already filtered the primitives I want to stick, based on a bounding box. (see picture attached)
Is it possible to create the constraint relationships (each piece <-> stactic rbd) without having to write vex code ? Reading the help I can see that the constraint is defined inside a a geometry object, represented by a line, and each point must have a “name” attribute that is a pointer to the object it is constrained to.
I tested “glue adjacent” from shelf just to see how to constraint is built, but wanted to learn the nodal way before digging into vex.
example files would be greatly appreciated!
thanks!
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