procedurally mountain texturing?

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Im certainly texturing some mountains, I was wondering if there was anyway of setting up a procedural system that would help me out?
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Hi Mikael

This is well suited to VOPs, and something I do a lot of these days, after spending a long time avoiding them.

There's no shelf tool equivalent for this though, and I'd suggest watching all the First Steps and Next Steps videos for starters if you're new… in particular to switch yourself on to the data side of Houdini.

Procedural textures are pretty straightforward, a cinch to access, and a really nice thing about VOPs is you can share a lot of what you build between the geometry and material contexts, which lets you do some very cool stuff that's hard to achieve in many other packages, especially if you're rendering with Mantra.
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Do some google searches on Houdini and stones. There are a few files up on here and on OdForce that cover modelling rocks and some of the example files have nice stone and rock shaders.

Share often and see if we can help you out as you progress.
There's at least one school like the old school!
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also check out sidefx video tutorials on using and understanding noise.
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