Hello, everyone, I am the frist time post msg here, I got a small problem when using houdini…..
I did a simple deformation (such as magnet ) of my object under SOP and attach a displacement shader on it, I got my displacement pattern slide on my object …..(I haven't been transform my “Point” to “object” space)
how can I fix this problem ??
did Hoduini got sth like “texture reference object” just like Alias Maya??
:cry:
Displacement Shader Problem??
4681 7 1- likforce
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- likforce
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- talos72
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- likforce
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- talos72
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“All primitives support the ‘rest’ attribute, but, in the case of quadric primitives (circle, tube, sphere and metaball primitives), the rest position is only translational. This means that rest normals will not work correctly for these primitive types either”
I got this from the help card explanation of the Rest Position SOP, which may explane.
I got this from the help card explanation of the Rest Position SOP, which may explane.
- deecue
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see if this thread helps you at all with the metaball stuff:
http://www.sidefx.com/forum/viewtopic.php?t=2185 [sidefx.com]
http://www.sidefx.com/forum/viewtopic.php?t=2185 [sidefx.com]
Dave Quirus
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