i3D issue

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I am having a very strange result when rendering out a .i3D. I am "render as“ using the ”clipped point geometry" option. I set my min/max bound values correctly ( i have verified that they are correct multiple times), then render. My resulting .i3D is not of my smoke trail, but rather as a cube, in the exact shape of my min/max bound box.

Has anyone ever seen this or had this happen to you? I have used the clip point geometry option before and it worked without any problems.

Anyone know of a solution? Here are some images showing what the smoke trail's shape is, in metaballs, and the second image is the resulting i3d render in the shape of the bounding box. The third image is of the i3d render parameters.








-jon
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