It seem that either display and UI are not correctly updated or networks are not correctly evaluated with dualscreen Desktops. In the example I created some groupnodes and some blast nodes to delete primitives based on the groups. Wiht my custom dualscreen desktops, the node behave unpredictable. Sometimes the groups are highlited when selecting the groupnode sometimes not. Sometimes the blastnodes delete the group, sometimes they don't. Things like that happen in other nets too, parameter not updating in shops etc. As soon as I switch to a factory desktop, the problems are gone. This has cost me some time already until I found out it is the dualscreen desktop. I'm running a houdini indie on a win7 with a gtx760. I have no other problems with that in nuke, SI, AFX, maya, max and vegas.
I have attached a few screenshots. All I did between the screenshots was switching between houdini desktops. It's repeatable. And very annoying.
So maybe some one could test and confirm it? I have attached the dual.desk which I'm using.
Many thanks
Massive Issue with dualscreen desktops
1707 2 0- OneBigTree
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- anon_user_37409885
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