Hiya,
I've created a character in Apprentice 7 which I need to animate without deformations, as it's a robotic character. I can add bones and kinematics in the usual way using capture regions and constraints, but I can't figure out how to assign particular pieces of geometry to particular bones without painstakingly editing the capture weights for each point, of which there are loads. I created the character in segments as I thought it would make things a bit easier, but there aren't any tutorials I can find, apart from the Buzz one which no longer exists.
I've provided a screen grab of my setup if it helps anyone to advise me on the best way to accomplish non-deforming character animation.
Thanks in advance… btw, i've ploughed through hours and days of tutorials and vids but this is my first proper Houdini project… hope you like what I've come up with!