Hi guys,
Any guidance on this very very much appreciated!
Trying to import a simple houdini blendshape into Unity with FBX but nothing is displayed under Skin Mesh Renderer like with Blender or Max.
I'm going to object level selecting the object > file > Export > Filmbox FBX and navigating to the object in ‘source objects’ dialog.
Am I missing something? Need to know if this is a dead end so I can focus on finding a work around.
last hurdle before beta - crunchtastic
Thanks ahead of time
Anyone trying to import Blenshapes into Unity3D?
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- Drakon
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- matthias_k
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Please see: https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=169564 [sidefx.com]
English is not my native language, sorry in advance for any misunderstanding :-)
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