Hi Guys,
I am trying out a simple RBD constraint setup in H14, but seem to be at a loss.
In the attached file, I have followed the generic setup for creating a shattered wall, and then using the ‘Glue Adjacent’ tool to constrain them together. When the file is played back, the pieces move a certain distance, then the constraints freeze the pieces in space.
Any tips on how to get a more normal behavior from this?
thanks!
-j
Constraints Getting Stuck
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- jacob clark
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- cwhite
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There was a bug in the default expression for the ‘Overwrite with SOP’ parameter, which caused the constraint network to be re-imported from the SOP path on every frame.
The default expression is fixed in 14.0.216 - I've also pasted the corrected expression below, since I don't think daily builds are being published yet:
if hou.hscriptExpression(“$SF”) == 1:
return 1
else:
node = hou.node(ch(“soppath”))
return node.isTimeDependent() if node else 0
The default expression is fixed in 14.0.216 - I've also pasted the corrected expression below, since I don't think daily builds are being published yet:
if hou.hscriptExpression(“$SF”) == 1:
return 1
else:
node = hou.node(ch(“soppath”))
return node.isTimeDependent() if node else 0
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- jacob clark
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- robP
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- cwhite
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- Robin PELISSIER2
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- cwhite
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I don't recall fixing any bugs with cone twist constraints since the H14 release, so please file a bug report (https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=15603) [sidefx.com] if you think there is an issue.
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- robP
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