I noticed (as did my students) that the glue network has radically changed from version 13 to 14. The old point wrangle nodes are gone, replaced by some constraint attributes, and the vex code is now in the DOP network. Unfortunately, I can't find the references in the help files to assist me in changing how it operates. When I glue my objects together and hit them with another object, the glue network rebuilds within a few frames, grabbing the pieces out of midair, freezing the action completely. I noticed this was changed in a point release of 14, as it was working well in one of the earlier versions (at least as my memory serves). Here is the code. Does anyone know how to get back to the original behavior, when once the network was broken, it stayed broken? Thanks.
# The default behaviour is to just import the geometry on
# the first frame. If the SOP is time dependent, import it
# on every frame.
if hou.lvar(“SF”) == 1:
return 1
else:
node = hou.node(ch(soppath))
return node.isTimeDependent() if node else 0
Houdini 14 Glue Network changes
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- ctedin
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- ctedin
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- cwhite
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- ctedin
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- ctedin
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I'm putting your link on this post, as I think it solved the problem:
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=37344 [sidefx.com]
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=37344 [sidefx.com]
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- TheTex
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