I recently converted to Houdini, coming from Maya/XSI land.
The one thing I miss dearly is XSI's ability to save out an action clip that you can then re-apply on another character (building a general animation library of walk cycles etc.)
At the moment the only way I found of storing keyframes is by right clicking the timeline and to “store a clip” (I think there is a pose option too) which creates a CHOPS network with a channel node inside that carries x amount of channels with all the different animation parameters from the rig where I saved it from.
Re-applying it to another rig with the same control names is as easy as changing the top level object's name in the channel path address from say robot1/left_arm_control to robot2/left_arm_ctrl - problem is, I have to do this for every single control by hand… ouch.
Does anyone know of a better way to do this kind of animation saving and transfer business; Importing animation and exporting animation to disk for later use or between shots in production?
Thanks in advance.