Ok, although I said this thread is over for me, I still wanna reply to this nice post, because it is the kind of discussion I was hoping for (thanks Solitude):
You seem angry or upset because Houdini isn't as good of a modeler as the other applications…?
No, my angre is primarily based on Martys arrogance implying that I'm not as experienced, he is so much better, blah blah blah, with a condescending tone of “…we were probably using them were you were a toddler!”. And I also get challenged to show my work first, to see if I'm actually good enough to talk to such an elite society and his 3D majesty MartybNz.
It's not what you say, but how you say it.
In Houdini character modeling is definitely not it's strong point,however Procedural modeling is definitely a strong point. The way Houdini deals with attributes is just unmatched in any other app.
Finally someone neutral enough to admit that Houdini has weak spots, too, thanks.
Indeed Houdinis procedural modeling is the best around, especially with the the attributes and stuff but isn't it sad that such a huge potential gets wasted by focusing just on that. I mean, as I said, probably not all Houdini users are using Houdini because they explicitly want to access the data that deeply. Maybe they were just looking for some procedural, node-based modeling tools and since there was no real alternative, they chose Houdini. But now, with releases such as Max 2016, do you see the danger that some of them are now returning to their familiar Max and/or that the ones thinking of integrating procedural modeling in their pipeline now don't have to try Houdini out anymore. That could mean a significant nosedive for Houdini sales figures. That's what I mean when I say “serious competition”.
Of course there will always be TDs that really need the all-accessable-data concept of Houdini, but that's probably the minority. Most people probably just want to scatter trees and rocks on a terrain or want to model procedural buildings or cities, you know what I mean? If they don't need to change to Houdini, for tasks like that, anymore, that could really thin out Houdinis user base, don't you think?
The entire UX thing is definitely an area that SideFX is most definitely working on however. They do seem to be broadening their horizons a lot on that front…
Yeah, that's true and I really like the H14 version and the direction SESI sets the sails to, but time is running fast and what if this is just Autodesks beginning? What if they see increasing sales figures for that Max 2016 version and decide to keep on developing the procedural tools to alienate more SESI customers?