Feeding updated fractured geometry back into DOPS over time

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Hi,

Was wondering if anyone could help me figure out how I can simulate some fractured geometry at a given point in time, then switch the initial Geo for an even more fractured version of itself?

Jeff posted some info a while back but I'm still at the stage of trying to update geometry in the DOPS sim over time, any advice would be awesome!
Kind Regards,

Ben
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