Hiya!
I have a HE Asset which has nearly 200 separate inputs, which seems to cause Maya (2015) to freeze for several minutes whilst it builds the node UI / template. Is there any way to fix this?
It could be a Maya bug, but whenever i try to ESC out of it, it throws errors relating to AEhoudiniAssetTemplate.mel which makes me think it may be HE related.
Every time I select the Asset and have the attribute editor displayed, it seems to rebuild the UI (and in my case freezes Maya)
At the moment I don't have a choice in my setup to have one input for all the items, but I am looking into alternatives!
Cheers,
Daniel
Many inputs on HE Asset slows down Maya UI
3214 5 2- thedj28
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- awong
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- thedj28
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- awong
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Yeah, it looks like when switching from one asset node to another, Maya is somehow slow when removing all the input UIs and rebuilding them.
If you can modify the AEhoudiniAssetTemplate.mel, you could make the tab collapsed by default. This seems to workaround the slowness. At almost the bottom of the file, there's a line like:
editorTemplate -beginLayout “Inputs” -collapse false;
If you change it to:
editorTemplate -beginLayout “Inputs” -collapse true;
the tab will become collapsed by default.
It might be better to make the tab collapsed by default. I think someone on the forum also mentioned maybe have it collapsed by default when the inputs exceed a certain number.
If you can modify the AEhoudiniAssetTemplate.mel, you could make the tab collapsed by default. This seems to workaround the slowness. At almost the bottom of the file, there's a line like:
editorTemplate -beginLayout “Inputs” -collapse false;
If you change it to:
editorTemplate -beginLayout “Inputs” -collapse true;
the tab will become collapsed by default.
It might be better to make the tab collapsed by default. I think someone on the forum also mentioned maybe have it collapsed by default when the inputs exceed a certain number.
Andrew / アンドリュー
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- grayOlorin
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I think that was me, and yes I think its the same issue
Maya's attribute editor gets pretty slow when you go past 50+ inputs (which is necessary often in Maya due to having to pass multiple meshes as separate inputs).
I think having that logic as default makes sense as anyone who is making more than 4 inputs generally knows where to find them in the attribute editor (and is most likely wiring them with python)
Maya's attribute editor gets pretty slow when you go past 50+ inputs (which is necessary often in Maya due to having to pass multiple meshes as separate inputs).
I think having that logic as default makes sense as anyone who is making more than 4 inputs generally knows where to find them in the attribute editor (and is most likely wiring them with python)
-G
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