Engine and custom plugins

   2769   4   3
User Avatar
Member
31 posts
Joined: Aug. 2010
Offline
I have an OTL that uses an internal SOP to load some geo from our inhouse file format. When I load this into the Engine in Maya (2015) I'm not able to see the geo loaded by that SOP. Other geo (obj or abc) seems to load fine.

Are custom plugins not supported inside the engine?

I have set HOUDINI_DSO_PATH and HOUDINI_PATH vars without any luck
./Sven
User Avatar
Member
818 posts
Joined: Sept. 2013
Offline
Custom DSO are definitely supported. Maybe there's an error that prevents your custom DSO from being loaded? Try setting the environment variable HOUDINI_DSO_ERROR to “3”. This will make Houdini print out errors as it tries to load the DSOs.You can also use it to check if Houdini Engine attempted to process your DSO at all.
Andrew / アンドリュー
User Avatar
Member
31 posts
Joined: Aug. 2010
Offline
Didn't have an Houdini env setup, so it wasn't able to find the libs.

got it working now. Thanks!
./Sven
User Avatar
Member
1735 posts
Joined: Oct. 2010
Offline
Hey Svenito, what did you set in your env file? I seem to be having the same issue right now where I cannot get the Houdini engine in Maya to load dso's (when opening via the debugger, I just get a merge node instead of the node)
-G
User Avatar
Member
1735 posts
Joined: Oct. 2010
Offline
actually figured it out I was loading the wrong node… doh!

thank you!
-G
  • Quick Links