Heya folks,
Just like Fume FX, I'm looking for a way to do a simple falloff on a smoke sim. I messed around with the fireball material's contour properties, but it seems to scale the falloff all round the simulation rather than by the axis. And it seems there's no way of using, say a perlin noise texture to make the falloff more random. Anyone ever take with this issue? Thanks.
Cheers,
Jebus
