When you have a simple bezier curve with two points and two tangents, what's the easiest way to rig this in Houdini?. I am looking for something that can be hand animated.
In xsi I would have normally add a cluster center to the end points, and to the tangent points. I would have then parent the tangent point null clusters to the end ones, so they would follow.
What is the houdini approach?
I really need to review the rigging side of houdini, any good resources? or where to start?
Thanks!
curve rigging
7020 6 1- cgcris
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- Enivob
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Try doing searches on cables, rope, or cords.
I found a few examples on OdForce [forums.odforce.net].
I found a few examples on OdForce [forums.odforce.net].
Using Houdini Indie 20.0
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- johm
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cgcris
What is the houdini approach?
In simple cases you would animate Null objects at the obj level.
The Nulls can be placed in a hierarchy in whatever way makes sense to you. (like tangent handles parented to CV's).
Then you can create your curve by adding another object that does an Object_Merge on these Nulls -in order- and draws a curve through them.
Null objects conveniently contain a point you can use as your merge target.
- goldfarb
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- cgcris
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- goldfarb
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- anon_user_89151269
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About two yrs late to this party, but a few days ago when I started digging into rigging with a big shovel, studying the autorigs and various setups for custom rigs, I've discovered that there's no automated process to set up a spine like in XSI. I've filed a RFE for the simple spine setup à la XSI, but other RFEs too. Hope to see them implemented soon…
I've made a short video for any XSIers out there, but not only.
I would've recorded voice if my mic weren't cheaper than dirt, hence extremely low audio quality. My eastern-European hillbilly accent wouldn't have helped either.
Anyway, here it is:
I've made a short video for any XSIers out there, but not only.
I would've recorded voice if my mic weren't cheaper than dirt, hence extremely low audio quality. My eastern-European hillbilly accent wouldn't have helped either.
Anyway, here it is:
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