Hi guys.
I'll start by being honest and admit that I got Houdini mostly for VFX. But once that I started working in Houdini I had the impression that it will also be an amazing tool for motion graphics, which is my main task anyway. However, for me to use it to that end, I felt it stills needs certain tools that other packages have in order to streamline the production of graphics assets for clients.
So here are the first two tools that I felt will be of great use:
AiCleanerNH:
http://www.orbolt.com/asset/Butachan::aiCleanerNH::1.0 [orbolt.com]
ExtrudeNH:
http://www.orbolt.com/asset/Butachan::extrudeNH::1.0 [orbolt.com]
One is a simple geometry cleaner for imported geometry from illustrator files.
The other is a simple extrude were you can choose different beveling faces (none, linear, convex, concave, semi-circle, inner-bevel and outer-bevel).
These are the first version of my first tools, so plenty of room for improvement, which is why I brought them here. Any comments of recommendation on how to improve the tool will be greatly appreciated and made available in the next update.
My final objective for this tool will be to create a reliable streamlined way to import and extrude illustrator vector files with plenty of options to test their look.Hope you guys find them useful.
Illustrator Cleaner and a basic extrussion tool.
3927 5 1- Nicolas Heluani
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- gfxfx
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- Nicolas Heluani
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Thank you guys! glad you like them. But like I said in the post this are really simple tools meant to improve day to day life for the motion artist and to be honest the extrude tool could use some extra love, that's why i left them open for everyone to play around with it, so go nuts!
PS: after I developed the tools I haven't had one project that involved illustrator (typical! )
PS: after I developed the tools I haven't had one project that involved illustrator (typical! )
- Cyzor
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- brokenkeyframe
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