tweakoz
May 25, 2016 02:27:53
No middle mouse button.
I am willing to use a mouse sometimes, but its not always convenient.
I have already tried some of those event remapping programs, they don't work that well.
I would prefer it if Houdini had native support.
Thanks,
mtm
peteski
May 25, 2016 07:02:35
I haven't found any 3d apps to work that well with only the trackpad on a laptop.
You kinda need to have a middle mouse button, I don't know how you could get around that.
I sometimes use a mac mouse with ‘Magic prefs’ to create the middle button, maybe you could try that?
tweakoz
May 28, 2016 12:52:47
Actually, Blender (The free app!) works quite well with the mac trackpad.
Blender is configurable, but mine is setup like this (probably the default):
2 finger move (trackpad not pushed in) - pan
alt - 2 finger move (trackpad not pushed in) - rotate
mac zoom gesture - zoom
It's definitely preferable to support gestures without pressing, since pressing while dragging on the trackpad increases friction between your fingers and the trackpad - decreasing accuracy
I have written my own game level editor that works fairly well with the trackpad.
So I know its not too difficult to add this stuff.
Mac trackpads actually support tracking of up to 11 independent fingers with pressure and angle tracking. So they can be very expressive if used fully.
Marco Carboni
June 4, 2016 17:41:48
Personally, I use
karabiner [
pqrs.org] and I mapped the cmd right to middle click.
Cheers
M
anon_user_37409885
June 7, 2016 02:54:23
tweakoz
Mac trackpads actually support tracking of up to 11 independent fingers with pressure and angle tracking. So they can be very expressive if used fully
11 fingers!
Ethernaut
May 18, 2019 00:51:01
I haven't found any 3d apps to work that well with only the trackpad on a laptop.
It's a matter of design choice, not necessity. Most apps that don't support trackpad are like that simply because the devs don't use one. But if enough users request it, there's nothing keeping the feature from being implemented.
Unity3D works “out of the box” with trackpad support (maybe because it used to be a Mac exclusive in its early years?). Blender 3D and Godot also support it with some tweaking in the settings.
Midphase
May 18, 2019 12:49:42
+1 for trackpad/touch interface.
JabbaTheNut
May 21, 2019 12:23:21
goat
tweakoz
Mac trackpads actually support tracking of up to 11 independent fingers with pressure and angle tracking. So they can be very expressive if used fully
11 fingers!
I laughed when I saw this. Maybe its 10 fingers and 1 toe?
mateh
May 26, 2020 19:34:26
I made it possible using my own plugin which I am gladly sharing with the community.
https://github.com/mate-h/houdini-trackpad [
github.com]
Midphase
May 27, 2020 13:11:45
Running into a security warning that I can't open the lib. Any ideas?
jonahtobias
June 9, 2020 22:10:14
Very neat, mateh. Works to pan and zoom around in the node editor with trackpad, however, it also causes the viewport to stretch vertically to infinity on my MacBook, and I can't get the viewport back to normal without restarting Houdini.
This shows promise. I hope you keep working on it.