Bake RBD simulation

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Hello everyone can help me. i have a 500 rbd bottles explosion sim. and i need to bake the animation for every single bottle. for sending to maya. someone knows if is posible and how can i do it.

or if i can send as individual objects to maya. because alembic send as shapes but i need as individual geometry

thanks,

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You might be able to do a merge, if all the objects have their own node and then cache that out.
Read that cache and then export that using almebic or arnold .ass .

Im sure there is a better solution to this. But the above is a rather simple approach.
Edited by bloodhawk - June 8, 2016 14:57:20
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can anybody please explain how to bake RBD sim to get key frames of each objects and can export to different softwares other than alembic format ???
Debadas Mohanty
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