Hello everyone can help me. i have a 500 rbd bottles explosion sim. and i need to bake the animation for every single bottle. for sending to maya. someone knows if is posible and how can i do it.
or if i can send as individual objects to maya. because alembic send as shapes but i need as individual geometry
You might be able to do a merge, if all the objects have their own node and then cache that out. Read that cache and then export that using almebic or arnold .ass .
Im sure there is a better solution to this. But the above is a rather simple approach.