Currently I doing a shot need to render more than 200 million particle.
It's a sand effects so I just render them as point with mantra surface(diffuse only).
For optimize I've removed all the attribute I don't need.
The lighting only one sun light and one env light.
And everything is delay shader.
But the rendering will took 30+GB memory…..
Sorry I can't provide the scene, but does we have a idea can optimize more?
Any advise will appreciate!
Memory issue when render with huge particle1877 2 0
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