OpenCL Wrangle SOP: Geometry Manipulation on the GPU using OpenCL

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tamte
vinyvince
Did you say Attribut blur and point relax in OpenCL???
Attribute Blur has always been OpenCL, dive inside if you are interested in code itself

True i realized this quickly after actually. And it's easy not to forget as Houdini often crashes ,Open CL error when you try to smooth too many points... I wish all OpenCL hard coded node would switch to CPU mode if GPU ram is close to limit...

Now im running a 24gig RTX 3090, and i don't always understand why Houdini is reaching the GPU ram limit with my request, which are not totally unreasonable i believe... Am alone feeling this little frustration?
Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
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