retriangulate invisible edges

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is there a way to fix the default triangulation of poly primitives without chopping them up?
Like how Max lets you control invisible edges…

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default_triangulation.jpg (67.4 KB)

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No answer to that in 5 years?
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divide (avoid small angles)
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Aizatulin
divide (avoid small angles)

Thanks
I've used remesh with only the large polygons selected. It triangulates the rest of the object.
Edited by OneBigTree - Sept. 10, 2021 15:49:06

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Screenshot 2021-09-10 215127.jpg (299.8 KB)

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