Hello,
Can the Agent Layer SOP be used to select between 5 variations of skinned heads in the same character FBX file ?
/M
Agent layers from FBX with multiple variations of heads.
2234 4 1- MagnusL3D
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- cwhite
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- MagnusL3D
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cwhiteHm..Are you refering to the “Shape” parameter in the Agent Layer SOP once you upped the Layer Bindings to 1 ? I breifly looked there and it mostly looked like the joints from the character rig, but perhaps I should look closer. Is there something one should do in MB/Maya for them to show up there if they dont ? because I will have to look at it on monday since im at home now.
It should be able to - do those variations show up in the Shape menu when adding a new shape binding?
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Yeah, that's the correct menu - the default shape names produced by the Agent SOP/ROP are just based on the node names in the source character rig / FBX file.
If Minimal Nodes is turned on, nodes that aren't visible and aren't bones/joints that influence skin geometry will be skipped, so you could try turning that off. Otherwise, you could send in the file to support so that we can take a look at it.
If Minimal Nodes is turned on, nodes that aren't visible and aren't bones/joints that influence skin geometry will be skipped, so you could try turning that off. Otherwise, you could send in the file to support so that we can take a look at it.
- MagnusL3D
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cwhite
Yeah, that's the correct menu - the default shape names produced by the Agent SOP/ROP are just based on the node names in the source character rig / FBX file.
If Minimal Nodes is turned on, nodes that aren't visible and aren't bones/joints that influence skin geometry will be skipped, so you could try turning that off. Otherwise, you could send in the file to support so that we can take a look at it.
Allright I will take a look at it on monday, crowds are totally new to me but I guess I was on the right track then just have to take a closer look !
Edited by MagnusL3D - Aug. 26, 2016 12:52:36
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