When baking a mocap biped 3 as an agent, I notice that 4 bones are automatically selected in that one window
LeftFoot_To_LeftToeBase
LeftToeBase_To_LeftToeBaseEnd
RightFoot_To_RightToeBase
RightToeBase_To_RightToeBaseEnd
So I'd like the same function when baking my own character. Renaming the bones to those names is not doing the trick.
Any tips ?
Foot plant automatic bone selection
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