Hi
How can i convert a points position into uv coordinates in the camera plane with vex?
I have two lines forming an X in the view but they never intersect in 3d. Somehow i need to find their visual intersection as seen from the camera. So I was thinking I could find all the points position in the 2d camera plane and then just measure the distance between them to find the shortest distance.
Any help appreciated.
Best
Bonsak
Q: VEX how can i find a points uv in the camera plane?
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