Growing stev and Laurel leaves animation?

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Hello,

I have project that i want to do.
Idea is like this:

There is a logo.
Similar to this one:
https://pbs.twimg.com/profile_images/481668402348437505/MC24RYMK_400x400.png [pbs.twimg.com]

My goal or idea is that logo occures in 3 D animation.
————————————
Step 1: Stev (or branch?) grows from nothing to shape
also on same time when Stev is growing leaves are bending from the Stev in to the shape that you see in logo.

Step 2: When leaves have ocured Stev itself disolves (particles or some other smooth way)
Note! Leaves should have high level of details as i am planing to create close up camera shots with mooving camera (so leaves cant be paper thin and should have bumps and dephs as you see outside in nature.)
Here is one example where texturing in Zbrush is used.
https://www.youtube.com/watch?v=YDChCU_4wos [youtube.com]

I am not sure was this the best way to start with this project. And i am not sure that Zbrush is right tool as if is want leaves to bend and evolve is that possible using 3-d object that i model in zbrush? (or aloternative that i find somwhere high detailed leaves (Must be laurel leafs and similar as you see in logo that i mentioned above)

I Did get idea to do it when i was looking at:
https://www.youtube.com/watch?v=Uhr3HjHW_oU [youtube.com]

Details that i wanted in this animation on leafs is high.
I am not sure what is the best way to create leaves and is zbrush good for that as i do not want my leaves look cheap and like paper but actual leafs.
May be use reference method in Zbrush?
Method that one person is using in this video (Time frame: 08:35).
https://www.youtube.com/watch?v=8Ididulfg9w [youtube.com]

If you have good idea how to proceed and should i re-do the animation and not use FX Hive tutorial in order to achieve animation that i explained above?

Attachments:
Step1.png (164.7 KB)
Step2.png (217.0 KB)
Textures.png (493.1 KB)
Zbrush.png (416.8 KB)

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