How to bake out vector displacement map
4746 3 2- NFX
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I've been trying to figure out how to bake high-res geo as a vector displacement map for a lower-res cage. Despite following Sidefx's masterclass for baking out tangent normal maps, I can't seem to figure out how to render the low-res mesh with the baked map properly. Using the mantra surface shader, I have tried setting up the vector displacement tab several different ways but the end result always looks significantly different than the high res geometry. Is there a step that I am missing?
- Werner Ziemerink
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- luoqiulin
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